When this feature is selected choose three Knowledge or Science skills for the Advisor to know about, in which the Advisor has a skill bonus equal to double the power level of the headquarters. Also included is an adventure to demonstrate how to use one of these locations in your campaign.Īdvisor Your headquarters has some vast reservoir of information on a specific set of subjects, such as the spirits of ancient scholars or a vast inter-dimensional computer. This book contains additional rules for creating headquarters, new rules for trainable skills and feats, and the details on a number of headquarters including history, abilities, inhabitants and maps. Skills Repair (weapons and armor only) Computers Demolitions Repair (boats only) Repair (ground vehicles only) Repair (air/space vehicles only) Medicine Science (one of choice) Knowledge (one of choice) Craft (one of choice) Advanced Feature Armory Computer Demolitions Lab Dock Garage The skills each feature grants a bonus to are listed below. Advanced feature must be taken separately for each type of feature taking advanced hangar has no effect on docks or libraries. All in all, headquarters are much more than places to simply hang your cape and mask.ĭevil’s Workshop advanced feature. A hideout spoke volumes about its inhabitants, from the trophies kept there to the location of the hideout, important facets of the owner could be discerned. The best such places were as much characters as the heroes and villains of the tale, taking on a personality, style, and feel of their own. Be they caves, mansions, space stations, or extra dimensional hidey holes, bases of operation have long been a staple of superhero stories. Requires the Mutants & Masterminds RPG by Green Ronin Publishing For Use." All text on pages 3 - 50 is Open Game Content as defined by the Open Gaming License. Hero Points, Power Points, and Villain Points are Product Identity of Green Ronin Publishing and are used with permission. Mutants & Masterminds, M&M Superlink, and the M&M Superlink logo are Trademarks of Green Ronin Publishing and are used with permission. Design Logo are Trademarks of Louis Porter, Jr. Louis Porter, Jr Design 350 NW 87th Terrace Plantation, FL 33324 Devil’s Workshop, Image Portfolio, Devil’s Workshop Logo, Image Portfolio and Louis Porter, Jr. Designĭevil’s Workshop was created by Louis Porter, Jr. Graphic Design, Layout & Logo: Louis Porter, Jr. HEADQUARTERS & HIDEOUTS Written by Lee Hammock Editing Wendy Holler
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